Built while working as lead developer at Winkel Games, 2021-2024. 10m+ players, 10k+ DAU. A skill-based minigames platform with real money prizes. Built with Node.js (backend) and Unity (client).
Low-code backend platform for games and web apps. Built in 2024. Semi-successful side business; it earns enough to pay for itself plus a little more, but not enough to be a full-time endeavour (yet? 😉). Node, Typescript, React, Postgres, AWS.
A 2d zombie survival game built in a few weeks during ~2015. Set in an infinite procedurally-generated world. Heavily optimised to handle huge numbers of zombies.
A Kanban board extension for Visual Studio Code. Uses kanbn, a CLI Kanban application I built in 2020. The VSCode extension has 8k+ downloads and average rating 5/5.
A 2d puzzle game inspired by Valve's Portal series, built in 2014. Includes a map editor. Currently unavailable; the backend needs porting from old-skool PHP... it's on my TODO list 😇
A 3d multiplayer tank battle arena, built in 2 days during summer 2025. Uses Three.js and Socket.io.
A proof-of-concept factory game built in a day for Winkel Games' Gamejam 2024.
An HTTP transformer; transforms a GET request into a scripted sequence of actions. Registration currently disabled due to potential of malicious use and total lack of safe-guards...
A turn-based multiplayer game framework with realtime state synchronisation, hidden player state, and various other features. Some demo games: